Glittering Light

A game by No Time To Play


The goal of Glittering Light is to get as far through the maze as you can, collecting glitter for score and avoiding the nightmares. The game will wait for you to make each move, and the levels are randomly generated, so they never repeat.

The exit of each level is on the right side, in the other half from the entrance. (So if you entered at the top, the exit will be closer to the bottom, and the other way around.)

Nightmares give you fear every time you touch them. If you reach 10 fear, the game is over. Luckily you can push past them when they're blocking your way.

The more speed you have, the more often nightmares will skip a turn. Glitter is mostly for score, but also helps with fear. Light should have an obvious effect.

Keys (where applicable): WASD for movement, space to wait a turn, M to toggle the map.


High Scores

When Level Glitter


Glittering Light was written by Felix Pleșoianu and is available under the MIT license.

Energy Drain sound © 2012 Iwan "qubodup" Gabovitch <> available as Creative Commons Attribution-ShareAlike 3.0 Unported.

Horror soundtrack by Kenten Fina; CC-BY 3.0.

"Dark Ambiences" sounds by Ogrebane; CC0.

Foot walking step sounds by Jute; General Public License version 2.0 or later.

Spell sounds (here, here and here) by Bart Kelsey; CC-BY-SA 3.0.

Coin sound by Jesús Lastra; CC-BY 3.0.

Font: Ubuntu Mono Bold, under the Ubuntu Font License (included in the archive).