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Programming languages

Most No Time To Play games are made in HTML5, Python or sdlBasic.

See my guide to Game Programming Interfaces, released in June 2018.

For interactive fiction

I took Inform 7 and TADS 3 for a test drive in 2011, then Alan 3 in 2012.

More recently, I used Twine for a number of games, with various degrees of success.

Other language write-ups


User interface

Performance and portability