Electric Rogue

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< [[https://notimetoplay.org/games/electric.html|Electric Rogue]] is a minimal first-person [[tag:roguelike]] with [[2.5D]] graphics and an abstract cyberpunk theme. It was well-received thanks to its unique visuals and intuitive, familiar gameplay that reinterprets old concepts in a new way. But most importantly for me, it's the first complete game built on what I call the [[NoTime Engine]], an old dream of mine.

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> [[https://notimetoplay.org/games/electric.html|Electric Rogue]] is a minimal first-person [[tag:roguelike]] with [[tag:2.5D]] graphics and an abstract cyberpunk theme. It was well-received thanks to its unique visuals and intuitive, familiar gameplay that reinterprets old concepts in a new way. But most importantly for me, it's the first complete game built on what I call the [[https://no-time-to-play.tumblr.com/post/168780926762/introducing-the-notime-engine|NoTime Engine]], an old dream of mine.

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< For details about the game's storied development, see [[Reviving Electric Rogue]] and [[The Gameplay of Electric Rogue]].

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> For details about the game's storied development, see [[https://notimetoplay.itch.io/electric-rogue/devlog/18331/reviving-electric-rogue|Reviving Electric Rogue]] and [[https://notimetoplay.itch.io/electric-rogue/devlog/18333/the-gameplay-of-electric-rogue|The Gameplay of Electric Rogue]].


Electric Rogue is a minimal first-person with graphics and an abstract cyberpunk theme. It was well-received thanks to its unique visuals and intuitive, familiar gameplay that reinterprets old concepts in a new way. But most importantly for me, it's the first complete game built on what I call the NoTime Engine, an old dream of mine.

https://notimetoplay.org/games/electric.html

For details about the game's storied development, see Reviving Electric Rogue and The Gameplay of Electric Rogue.