About Us

When Development Is the Game

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Summary: Updated current status.

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< Launched in 2010 as a game development blog documenting the explorations of a few friends, No Time To Play has bloomed into a valuable collection of knowledge for hobbyist creators, most of which you can find on this site.

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> Launched in 2010 as a game development blog documenting the explorations of two friends, No Time To Play has bloomed into a valuable collection of knowledge for hobbyist creators, most of which you can find on this site.

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< In the mean time, [[The Team|the team]] has grown, then shrunk again, we expanded in other ways, and notimetoplay.org is now only one part of our online presence. The adventure continues!

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> At the top of our game in 2011, [[The Team|the team]] included five members, but as of 2020 it's been effectively a one-man operation for many years. It's still a worthwhile task to pursue. Thank you for being here.


Launched in 2010 as a game development blog documenting the explorations of two friends, No Time To Play has bloomed into a valuable collection of knowledge for hobbyist creators, most of which you can find on this site.

logo

We opened on the 11th of August 2010 (I always forget the date) with the following message:

So, we’re up and running.

Why another gaming blog, you might ask?

Well, why not?

  • To showcase our own work.
  • To round up the news we care about.
  • To share the things we find cool and useful

Who we are? Just a couple of guys who like games (video- or not) enough to try and make our own. Sometimes we even succeed. We’re doing this for ourselves and for people like us. We know you’re out there; hopefully we’ll find each other.

Enjoy!

At the top of our game in 2011, the team included five members, but as of 2020 it's been effectively a one-man operation for many years. It's still a worthwhile task to pursue. Thank you for being here.