Hello, everyone! As alluded to a couple of newsletters ago, I picked up Inform 6 again at the end of May, for the first time in 14 years. Not with a new game, mind you, but an old one: Secret of the Starry Depths. It worked out even better than the original Adventure Prompt edition: a final nail in the coffin for this authoring system nobody loved.
Oh, I'll continue to experiment with homebrew interactive fiction. After bringing Ramus back to life in a flurry of activity earlier this spring, I let it fall dormant again, and it's nowhere near done. Nor are we done exploring what games can look and play like.
Speaking of which, it's probably time to start putting together the second No Time To Play book, write a conclusion, make cover art and so on. Better to have it ready in advance of the site's 10th anniversary and twiddle my thumbs for a few days or weeks than to be late due to something unexpected.
As for what will follow, one thing I want to do is create a graphics section on the site and move more articles off the wiki. It's kind of a problem, as the front page is arguably becoming unwieldy, but that just reflects how much there is to read.
Last but not least, there's the news. And this week we have (checks notes) nothing again. Well, for those with an interest in story games, the Narrascope conference is on as of this weekend. I'm looking forward to learn what's in store for Inform 7 and especially Twine, but there's also a game jam hosted on Itch as a companion event to the conference. And they accept projects already started, which is welcome. More game jams should do just that. (Also the unranked bit. Please. Enough with the competitions.)
With that, have a great Sunday and see you next time.