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Weekly Links #275

23 June 2019 — No Time To Play

And... we have a donation! Another one like this, and the domain name is paid until next summer. Thank you very much, D.! I'll keep everyone informed of how that goes; in the mean time, you can keep track of the current status on the wiki. In fact, the figure should probably include book sales; will adjust next time.

In related news, I just released a new version of Escape From Cnossus HD. The most visible change is a full-screen mode, but it's not the only one, and hopefully not the last one either. Check it out! And as of Tuesday, Electric Rogue had its UI tweaked once more; now it should fit on mobile devices again, while still scaling to any screen size.

A much bigger change is the return of Buzz Grid, that I took offline in 2017 and left in limbo for almost two years. Now it's back and better than ever, with more improvements planned for the near future. You tell me how well it's aged.

Otherwise, we have a retrospective of A Final Unity, Graham Nelson's talk on opening Inform, and a guide to making Long Play videos. Details after the cut.

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Tags: meta, arcade, roguelike, adventure, interactive-fiction, preservation

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Weekly Links #273

09 June 2019 — No Time To Play

Turns out, the No Time To Play website was in a worse state than it seemed. Hours after posting the previous newsletter, a random referral made me realize the newsletter archive was full of dead links that still pointed at the old location of various articles. So I spent half a day fixing that. And then it dawned on me just how many projects were hosted elsewhere than on the main website where they belonged. First, three tools:

Then a game, Escape From Cnossus HD, that was in the same situation. And two more that did have homepages on the site, but were sending people elsewhere to download:

Now you can get them right here. On top of that, I also made a small change to the stylesheet. The game section looks much better this way, and is easier to organize.

Don't worry, that won't delay new games for long. Got one in pre-production in fact. Older games, too, are very likely to get a brush-up at the very least.

In the way of news, this week we have an interview with Tarn Adams about Dwarf Fortress, a trio of links without comment, and the now-usual appeal for help.

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Tags: meta, roguelike, interview

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Weekly Links #261: classic MMORPG edition

17 March 2019 — No Time To Play

Hello, everyone! The big news this week is that I managed to complete a command-line port of Ramus 2:

(Screenshot of a terminal emulator showing a fragment from Roger Firth's Cloak of Darkness.)

Well, for certain values of complete. There are many more features to add. But hey, now you can play games natively on Linux and Windows. Source code is available, too. This lets me better understand the system, paving the way for other future improvements, and frankly it makes the whole thing look a bit more like a serious effort, if not exactly professional.

In related news, I started work on a gamebook using Ramus 2, because what's an interactive fiction authoring system without an original game made with it? No promises as to when it will be done, but the concept is strong and should work out.

Now, on to the week's major events. In mid-march, we have big things coming to Itch.io, EverQuest at 20, and a request for help. Details below the cut, and please read to the end. Thank you!

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Tags: indie, mmo, rpg, roguelike, tabletop, interactive-fiction

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