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Weekly Links #253

20 January 2019 — No Time To Play

Hello, everyone. This week I can't think of anything to write an editorial about. Might as well talk about plans instead. And those don't involve any new games until summer, unless something happens along the way. Plenty of other things to do for a while:

  • redo the user interface of ASCII Mapper and release version 2.0;
  • port Electric Rogue to Python and Pygame, not so much for its own sake but to make the NoTime engine reusable as promised so long ago;
  • make a couple more tech demos based on it;
  • maybe take another shot at Deep Down in Darkness, now that I know what was wrong the first time around;
  • maybe tinker some more with Adventure Prompt and/or Ramus 2; their respective websites in particular need work.

Plenty to pick and choose from, then. It remains to be seen how much I'll actually get done.

In the way of extended news, this week we have an interview with Mike Cook about his creation Angelina, another with three leaders of GOG.com about the way they got to where they are now, and a write-up about the way game jams contribute to queer representation. Details after the cut.

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Tags: game-jam, representation, retrogaming, publishing, interview, game design, AI

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