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Weekly Links #272

02 June 2019 — No Time To Play

You'd think it's a curse or something. Not a week after a much-hyped new console was announced, its manufacturer turned out to be a trademark bully, thus promptly squandering all that goodwill they had gained. That makes two trademark bullies within a few days. And neither is a megacorp with an army of lawyers to keep busy.

People have wondered how it is even possible to trademark the use of a very common term. Um... you do realize we live in a world where dictionary words like "apple", "android" and indeed "word" are trademarked, right? Despite trademark law in many jurisdictions explicitily stating that's not allowed. But it's hardly a secret that what is legal depends on how much money one has. Just like it always did.

And you know... I've been making games as No Time To Play for almost nine years now. Recently, I became aware of a much newer Canadian outfit operating as NoTime Studios. My reaction was to reach out to them in friendship. They never answered, which left me a little worried ever since. But it's that easy not to be a jerk. Never mind how hard it is to keep coming up with unique, original names for things in a world with millions of creators and billions of works. This isn't a zero-sum game. Nobody needs to fail for someone else to succeed. We can win together.

Most of us have figured that out already. Straight white boys still don't get it.

In more cheerful news, I took the time this week to update the No Time To Play wiki, because the game section was unfinished and looked awful. The technology section was reorganized as well, giving more prominence to the programming languages most used for games here.

Otherwise, we have a retrospective of the Mattel Intellivision, and more talk of parser versus hyperlinks in interactive fiction. Last but not least, a renewed request for help. Details below the cut.

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Tags: business, hardware, history, interactive-fiction

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