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Everything game development: news, lessons, discussion

Weekly Links #293

27 October 2019 — No Time To Play

Hello, everyone! As of this week, I have the framework for an Eightway Engine game up and running. Don't want to make too many preparations before PROCJAM, though at least some preproduction work is in order. Let's see how much of it I can do while working on something entirely different.

Otherwise, most gaming news this week appear to be of the "industry executives act surprised when fads prove to be fads" variety. Despite, I might add, all the warnings. Then again that's human beings for you: ignoring countless alarm bells and red flags until it's too late, then crying that nobody warned them.

Meanwhile, indie games continue to soar. Too bad successful developers thereof fall prey to survivor bias and start handing out terrible advice. Dear young creators: don't believe everything you hear!

Speaking of which: I continue to be impressed by the number of high-school students who get started not just making games but putting them online too, thanks to services like Itch. Even younger sometimes. And all too often, the teachers who should be first to help them fail in their duty, leaving volunteers on chat servers to pick up the slack. In the past, I've complained about some of these kids being impatient or clueless, but now I see it's often not their fault. When school and commercial products alike promote instant gratification at every turn, it's hard to blame impressionable young people for buying it.

We're all educators, and we're responsible. Let's act the part already.

Meanwhile, this week we have an interview with the creator of several classic 4X games, and a retrospective of a horror classic, as befits the season. Enjoy!

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Tags: strategy, classics, interview, business, education

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