Let a billion videogames bloom

Everything game development: news, lessons, discussion

Weekly Links #280

28 July 2019 — No Time To Play

So, my post from two weeks ago made the Dragonfly BSD Digest, a well-known and highly-respected linklog in the tech community. As of this writing, it had five times the usual number of readers, but no reactions. Maybe it's better that way, given its controversial nature.

In even better news, I started working on my game again. By now it looks like this:

Game screenshot depicting a dogfight against round spaceships from a first person perspective, in an abstract landscape suggested with neon-colored bars.

and people seem to like it, for various reasons. So even if the going is slow, I don't mind because the time taken will have been well used anyway.

As an amusing aside, the game was freezing randomly for short intervals after adding enemy missiles. As it turned out, trying to draw a filled circle in software when it was scaled too big took a lot of time. Dear fellow programmers: trust me, you're optimizing much too early and in the entirely wrong place.

Now for the news. We have quite a few this week:

  • how the myth of white, male Middle Ages came to be;
  • what being a game designer means;
  • the things game developers have to put up with from certain fans;
  • a sound critique of Steam's new automated curation features;
  • advice on making game enemies OK to kill.

Last but not least, a tribute to the late Rutger Hauer. Details below the cut.

Read more...

Tags: meta, history, game-design, community, curation

Comments? Tweet