Let a billion videogames bloom: Post archive for 2020
Post archive for 2020
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- GameDev News for 25 December 2020
- GameDev News for 15 December 2020
- GameDev News for 5 December 2020
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- GameDev News for 25 November 2020
- GameDev News for 15 November 2020: roguelike edition
- GameDev News for 5 November 2020
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- GameDev News for 25 October 2020
- GameDev News for 15 October 2020: roguelike edition
- From Python to Genie
- C++ versus Genie for Python programmers
- GameDev News for 5 October 2020
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- GameDev News for 25 September 2020
- GameDev News for 15 September 2020
- GameDev News for 5 September 2020
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- GameDev News for 25 August 2020
- GameDev news for 15 August 2020
- 10 years of No Time To Play
- GameDev news for 5 August 2020
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- Weekly Links #330
- Weekly Links #329
- Weekly Links #328
- Weekly Links #327
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- Weekly Links #326
- Weekly Links #325
- Weekly Links #324
- Weekly Links #323
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- Weekly Links #322
- Weekly Links #321: philosophy edition
- Weekly Links #320: interactive fiction edition
- Weekly Links #319
- Games, progress and grognards
- Weekly Links #318
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- Weekly Links #317
- Weekly Links #316
- Weekly Links #315: Reviving Ramus edition
- Weekly Links #314
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- Weekly Links #313
- Weekly Links #312
- Weekly Links #311
- Weekly Links #310
- Twine and community
- Weekly Links #309
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- Weekly Links #308
- Myst, Doom and false dichotomies
- Weekly Links #307: roguelike edition
- Genres evolve and so does language
- Weekly Links #306
- Weekly Links #305
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- Weekly Links #304: strategy game edition
- No replacing the human touch
- Weekly Links #303
- Weekly Links #302
- Weekly Links #301