Weekly Links #104
It feels so good when links worth sharing appear to seek me out on
their own. I'll start with a couple of retrospectives. For once,
Hardcore Gaming 101 runs a feature on a modern game, that only seeks
to emulate the classics: L'Abbaye des morts. I remember it
being widely discussed on the World of Spectrum forums, and
never realizing it first saw life as a PC game. Fun!
On a similar note, PC Games has a postmortem of Lemmings.
It's not the first one I mention here on No Time To Play, but
there's always something new to learn, so all is well.
In unrelated news, it turns out that personal games (a topic I mention
with increasing frequency) are becoming mainstream, as evidenced by
this article in The Telegraph. Good news indeed. And
while I stopped following the Don't Die project some time ago, there's
the occasional interview I simply can't miss. This one
covers many of the ugly problems with the modern game industry, from
the endless crunch mode that's the normal way of life for developers,
through burnout, abusive behavior online and back to the killing of
creativity. Along the way, they even find the time for a jab at
virtual reality, a piece of tech everybody always seems to want except
for the buying public. But sure, this time it just has to catch on. Or
else next time. Just like we've been saying for decades now.
Last but not least, I just found out about a 20-part tutorial on
making your own roguelike in Java. I haven't looked at it,
but from the table of contents it looks pretty detailed. And then
there's an article about making games more accessible through
visual cues and other forms of assistance. Which promptly reminded me
of Cheetah's old plead for configurable games. Because we
don't all have the same ablities, even if you don't factor in the
little issue of gamer aging.
Until next week, help combat snobbery in gaming.