No Time To Play
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Weekly Links #90

With my schedule messed up again by a death in the family and a fight with bureaucracy, I almost forgot it was time for another newsletter. The week's highlights are a couple of articles about the so-called "indiepocalypse", and how it's way overblown: one relying on statistical analysis, the other on a look at history, and both drawing the same conclusion: good games still sell, bad games still tank. Nothing to see here, move along.

In other news, Techdirt alerts of even more game-breaking DRM changes on Windows. And for game developers, @gnomeslair points at a dialogue editor based on Twine. I wrote about alternate uses for Twine before; this is someone taking the same idea to its logical conclusion. And via the same source, here's an article about the best games based on books -- food for thought whether you're a developer, writer or player.

Last but not least, I want to talk about a very personal writeup titled Video Games Versus Disability. Mind you, I'm able-bodied. But I've met blind people who play MUDs and interactive fiction because hardly any other kind of game works for them, and it pains me just to think of that. As for hearing... I remember playing Blade Runner back when my English wasn't nearly this good (my spoken English still lags behind), and wishing for subtitles to help me along a little. Imagine being physically unable to hear the game at all. Come to think of it, try playing your own game with the speakers unplugged. Screen contrast turned way down. A metronome tick-tocking in front of the screen. The language changed to one you don't speak well. These will give you just a taste of how some people experience not just games, but every waking moment of their lives. Can you make something they can enjoy anyway?

Until next week, think about those who Are Not Like You™. Thanks.