Weekly Links #87
This will be a quick newsletter again, if not quite as short as last
time. Let me start with a link I found on the last stretch, to a
Rock, Paper, Shotgun roundtable discussing Kickstarter in 2015.
Here's the one paragraph that struck me:
Isn’t it fascinating though that, when it comes to less
conventionally commercial games, people would rather be sold a dream
than reality? You’d get more backers for a weird or cute kickstarter
than you would chucking a few dollars at something existent on
Itch.io, right?
And that's funny, because I was just talking to a friend the other day
(hi, Chip!) about Patreon, and how he often has to lie to himself that
the less-than-epic rewards that artists sometimes come up with (and we
don't blame them, mind you) are actually worth the money he gives them.
While on itch.io, most titles sell so badly that a single sale can
noticeably buoy me in popularity listings. And I get that dreams look
better in people's minds than finished creations, which can't help but
have flaws. But has the absurdity of capitalism reached such heights
that it's time to fire the creators and just sell pure marketing to
a public who doesn't need the actual products anymore because they
already have too much stuff?
In unrelated news, the highly successful launch of Super Mario Maker
prompts Gamasutra to publish an article about the many ways hardware
limitations defined the original classic, and how they
can still inform its modern successors. And over at The Escapist,
Shamus Young explains why your not-so-old computer suddenly can't
play the latest games anymore. A good reminder for game
developers about the complexities of computer performance. No, your
machine isn't typical. There's no such thing as a typical PC.
Last but not least, Hardcore Gaming 101 treats us to a retrospective
of The Last Express, and Polygon explains how Dragon Age
costumes are influenced by cosplayers. I'd heard before
about creators going for cosplay-able costumes, so this is pretty cool.
But that's all for this Sunday. See you next week.
P.S. A gentle reminder that No Time To Play is on itch.io if
you want to show your support. Thank you.