Weekly Links #85
Hello, everyone. I could divide this week's links along several lines,
so it's hard to decide. Let's start with the latest link I acquired:
via @twinethreads comes the news that the word hypertext is 50
years old, and Ted Nelson's interview answers are fascinating,
especially about interactivity -- my favorite topic as of late. And
since I mentioned Twine, here's an inteview with Chris Klimas,
who talks briefly about the platform and the community around it.
Still in the famous names department, over at Boing Boing the one and
only Anna Anthropy talks about game-making tools. See my own
comments on the other blog. And because interactivity and
books seem to be the key words this week, a shout-out to Chris Meadows
of Teleread writing about electronic literature. Elsewhere,
one of my favorite webcomic authors reminds people that imagination
is the best graphics engine. If only modern games would leave
anything to imagination...
Now for the business side of gaming. At The Escapist, Shamus Young
explains how Spore could have been better, and his
indictment of modern business stings. Along the same lines,
The Daily Dot presents a survey according to which adult women are
now the largest demographic in gaming. Guess who doesn't
seem to have caught on yet. And on a slightly different note, PC
Gamer has a story on how GOG rescued 13 Forgotten Realms games from
licensing hell. Good thing they're persistent, eh?
Last but not least, I spent most of this week working on Bast,
an experimental implementation of the programming language proposed
here and here. Not that I have a need for it right
now, but maybe you'll find it inspirational. Thanks for reading, and
see you next week.