Weekly Links #79
You know how every time somebody points out sexism in games, people
point at the traditional, stereotypical audience composed of horny
frustrated boys? Never mind those are now a minority of people who
play (no, I won't use the 'g' word). But as it turns out, even that
audience is bothered by sexist games. So much for that myth.
I'm beginning to suspect the real brodudes in gaming are in fact
part of a very specific (and older) age group. Identify it, and you'll
know where they come from.
In other news, Jimmy Maher writes about an 8-bit, 2D game that was
essentially like Second Life, except 15 years earlier. It's
a fascinating read, both for people who don't get what's so hard about
making a MMORPG, and for those who think anarchy is a good idea.
While it's all about old games, it turns out there are people who
still make arcade-style pseudo-3D racing games. Note the
remarks on cutting features to fit the target system. Gee, turns out
I wasn't crazy after all.
And if people still making games like in the 1980es blew your mind,
wait until you read about this developer who ported his brand-new
game to DOS. Cue more writing about optimization, and
cutting stuff when nothing else works — also in order to fit a
game on a mobile device with limited resources.
You see, making games like in the old days isn't about nostalgia.
It's about all the hardware we have right now that people actually
use, for all kinds of reasons, and that's not a multi-thousand-dollar
gaming PC. Not to mention that the latter aren't getting any faster
these days, either, while software keeps getting bulkier.
Code smartly, folks.