No Time To Play


We opened on the 11th of August 2010 (I always forget the date) with the following message:

So, we’re up and running.

Why another gaming blog, you might ask?

Well, why not?

  • To showcase our own work.
  • To round up the news we care about.
  • To share the things we find cool and useful

Who we are? Just a couple of guys who like games (video- or not) enough to try and make our own. Sometimes we even succeed. We’re doing this for ourselves and for people like us. We know you’re out there; hopefully we’ll find each other.


Don’t miss our games and knowledge bases — see the sidebar!

1 Comment for this entry

  • Lance Miller


    I have a question that I think you might be able to help me with. I want to write a kind of game that impersonates a sci-fi book with footnotes. I want it to appear that it is in a clunky e-book interface, where the reader has to click on or to change pages which are presented one at a time. They can also click on the superscripts that suggest endnotes. Most of the time I don’t want them to be able to enter free text, just click on one of the options. Most of the time the clicks will do the expected thing. Sometimes, though, weird things will happen, and they’ll get transported to a world of one of the internal voices of the book and have challenges to solve to get back and out.
    So Inform7 might be good I think, if I could avoid the blinking cursor, open input aspect. Or?
    Hope I’ve been clear enough. Really enjoy your blog.
    … Lance

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