No Time To Play

Archive for April 27th, 2017

When sprite scaling meets free roaming

by on Apr.27, 2017, under Gamedev

As of spring 2017, it’s been nearly five years since my first shot at a first-person engine with eight directions based on sprite scaling, inspired by a certain 8-bit classic. At the time I wasn’t aware of any newer game made in the same style; in the mean time, the aforementioned classic was ported to modern platforms and even got a spiritual successor. It took me until the winter of 2015 to try again myself. Still not with a strategy game, mind you — in fact I tried for a roguelike, probably with Necklace of the Eye fresh in mind. Never got around to explaining why it fizzled out, either; a mistake I’ll rectify below.

Point is, after 16 more months it was time for yet another take on the concept. And as it turns out, third time’s the charm.

(continue reading…)

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