Hello, everyone! The 22nd Interactive Fiction Competition ended earlier this week with a result that surprised no-one, despite being a major first: as the official announcement points out, Detectiveland is the very first parser-less game to actually win the event! As the IFComp is the oldest and largest of its kind, that’s especially meaningful. But don’t worry, parser games aren’t going anywhere — although many of them are likely to be of the restricted parser variety, going forward.
In related news, here’s a postmortem of two competition entrants. Note how hard it is even for an experienced author to customize a game engine. If you’re new to game development, not to mention programming, don’t try this at home. Don’t be that guy who fights his tools every step of the way, then blames the tools. Choose an engine that matches your vision on most points, then compromise on the rest. Tip: compromise means you have to yield some too, not just the other side.
To tune into the mainstream news channels for a moment, over on Eurogamer Alexis Kennedy writes about the importance of games in difficult times, while Kotaku extensively covers EVE Online going free to play. Last but not least, someone out there is making a 3D RPG that emulates a tabletop game, complete with rolling virtual dice among the miniatures. An intriguing take on things, to be sure.
Last but not least, my recent launch of Adventure Prompt garnered enthusiastic reactions, giving me a good reason to continue the project. To begin with, I added some missing features to the interpreter. An update to the editor, including more documentation, will follow soon.
Until next time, have fun, and thanks for reading.