No Time To Play

Weekly Links #111

by on Mar.13, 2016, under Gamedev, News

Hello, everyone. Another very short newsletter today, featuring a retrospective of Double Dragon in three parts (with two more to come), and the big news of the week: the scripting language used to code the mega-success 80 Days has been released to the public, and under a liberal open source license, no less! It runs on Unity, so I can’t try it out, and the tutorial on GitHub is overwhelming, but my first impression is that of a modern, friendly language that’s more markup than code, in the same spirit as the one used in Ren’Py or for that matter Choice of Games. Too bad it also looks kind of cryptic. Still, anything that makes game development more friendly is always welcome. Thanks for reading, and see you next week.

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