No really, that’s the book’s title. How To Make Games, by Trent Steen, is a 29-page PDF, nicely typeset (albeit unprintable) and chock-full of illustrations. Like my own book, it aims to help people get started with making games. Unlike me, however, the author outright recommends downloading GameMaker and learning to use it. I can’t help but agree with the advice on taking off: start small, recreate the classics for practice, don’t worry about assets at first. Tired of hearing all that? Sorry. There’s a reason why all successful game developers keep saying it.
In subsequent chapters, the book goes hands-on with game design issues such as prototyping, helping players learn the game without the need for a tutorial or manual, and making small, tight designs. There’s a chapter on playtesting, and another about participating in game jams. Last but not least, there’s a bit of advice about tackling bigger projects, and the gist of it is: take care of yourself.
What bothers me about the book (apart from being the competition, har har), is that it doesn’t go more deeply into the issue of making or obtaining assets, which is a necessary and not at all easy step. Simply mentioning SFXR for making sound effects would help a lot. I also disagree with the author in one regard: do fall in love with your projects. Don’t work on a game you don’t care about. It will show.
Love your games enough to finish them. They need that kind of love.