Archive for September 16th, 2014
I was tempted to just skip this newsletter. Few links last week, little to say about them, and having full time work these days is not a combination conducive to creativity. (Well, and having my creativity channeled in another direction as of late.) But here I am anyway.
First thing that grabbed my eye is this tweet, itself quoting a longer conversation. And you know, maybe I’m missing some context, but are two of the world’s best game programmers arguing that programmable-pipeline OpenGL is too complicated, and software rendering is better?
And here I present two of the most influential PC game developers talking on Twitter about how to recreate Doom. pic.twitter.com/YJ59PlcxUY
— Benj Edwards (@benjedwards) September 9, 2014
Yeah, yeah, I’m biased. But next time you’re struggling to get basic stuff working properly with the “easier” modern technologies, you want to ask yourself if you really need all the fluff.