Archive for January 9th, 2012
Want cheaper games? Work less!
by Felix Pleșoianu on Jan.09, 2012, under Gamedev, Opinion
Well-known game developer Raph Koster starts 2012 with a 6-point guide to making cheaper games, to which the Rampant Coyote responds thoughtfully as ever. Here at No Time To Play, we are definitely interested in this particular topic, though we prefer to frame it as making games faster instead. Since time is money, that’s the same thing in the end: both come down to making games with less work. That’s especially important nowadays, as development times/costs are skyrocketing towards unsustainable levels (as Shamus Young points out at every turn).
But how can you do that? Let me add my own two cents first.
(continue reading…)

