No Time To Play

Taking a break

by on Sep.15, 2011, under Gamedev, News

After a week of barely adding anything to Dungeon Romp, I have to admit being overtaken by burnout again.

On the plus side, I’ve added the all-important time management, and it shows. Also, mobs can now have natural armor, and defense is no longer based off the same attribute as attack. That should allow considerably more tactical diversity… once I get around to taking advantage of it. The bug where a mob other than the player could trigger the end of the demo is gone, too. Last but not least, now there can be non-portable items, good for making signage and such.

On the minus side, it’s obvious to me now that three levels aren’t nearly enough even for a demo. So much for my code size target. Of course, adding another set of levels is a whole can of worms. And I still have to add ranged combat. At least now I know how. Probably.

But first, a break from programming. See you around.

:,

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