No Time To Play

Dungeon Romp update

by on Sep.05, 2011, under Gamedev, News

I’m up to my ears in work again. All those shiny projects. On top of that, what little I did to Dungeon Romp is mostly refactoring work. In the way of user-visible improvements, now the game tells you when you’ve reached the end. You also get light sources and poisonous food (which is nevertheless useful). The really good news? I still have those extra 200 LOC, enough to fit another level generator, or else the much needed ranged combat and time management, for which I’ve just came up with an idea.

I also realized that until now there was no indication whatsoever that Dungeon Romp is open source. But like all my other games, you can have it under the terms of the MIT License. Enjoy!

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