No Time To Play

Archive for June 24th, 2011

Gamebooks, interactive fiction and hypertext

by on Jun.24, 2011, under Case study, Miscellaneous

Gamebooks were developed roughly in parallel with text adventures, and became fairly popular during the 1980es and 1990es; I remember reading quite a few of them before getting my first computer. (I would have continued, but lost access to my source.)

One would have expected the genre to migrate naturally to computers and especially the Web. But when I got on the Internet, there was little to be found apart from whimsical, quickly abandoned addventures and the high-brow experimental stuff typically promoted by the Electronic Literature Organization. And then there was the modern interactive fiction community, which I discovered around 2004. But the IF community had little love lost for the genre.

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