No Time To Play

Archive for June 9th, 2011

Five things to consider when assembling a team

by on Jun.09, 2011, under Gamedev

Team Building Rochester, NY - Simon School MBA  (79)

One of the most frustrating and wonderful elements about modern games is that they usually require more than one person to make them. Back in the days of the Atari, a single person could make a game if they wanted and do quite well with it. Some modern developers are still able to do this. Cave Story was written, designed and programmed by one single person. But he took five years to finish his game, and not everyone is Daisuke Amaya.

What this means is that you need a team to create the game you want. Some of us may remember the ordeal of group assignments at school and work and groan at the thought of having to deal with and manage such an endeavor. But it doesn’t have to be bad. It can even be exciting. So what should we look for in a team?
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