No Time To Play

Archive for September 29th, 2010

In 2.5 Dimensions

by on Sep.29, 2010, under Gamedev

Ever since computers became capable of running actual videogames, developers were drawn to try and break free from the limitations of 2D graphics. This became possible with the advent of microcomputers, which were powerful enough to render wireframe 3D and even flat-shaded polygons. But for the most part they’d make do with tricks, simulating depth with the traditional sprites and some optical illusions.

How 2.5D works

Simply put, 2.5D is the generic name for faking 3D computer graphics with 2D. It usually comes in the form of isometric graphics. But there is another technique, that allows for perspective and even polygons, with extremely easy programming, as long as you accept a few limitations.

How easy? This easy:

(continue reading…)

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