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	<title>Comments on: A tale of two MMORPGs</title>
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	<description>When development IS the game</description>
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		<title>By: Musings on browser-based MMO games &#171; No Time To Play</title>
		<link>http://notimetoplay.org/2010/09/08/a-tale-of-two-mmorpgs/comment-page-1/#comment-7778</link>
		<dc:creator>Musings on browser-based MMO games &#171; No Time To Play</dc:creator>
		<pubDate>Wed, 01 Jun 2011 05:02:41 +0000</pubDate>
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		<description>[...] more technically advanced is Pardus, a game I reviewed last autumn. Unlike the others, it has a gridlike map, as opposed to discrete locations. It also [...]</description>
		<content:encoded><![CDATA[<p>[...] more technically advanced is Pardus, a game I reviewed last autumn. Unlike the others, it has a gridlike map, as opposed to discrete locations. It also [...]</p>
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		<title>By: When MMOs fall flat &#171; No Time To Play</title>
		<link>http://notimetoplay.org/2010/09/08/a-tale-of-two-mmorpgs/comment-page-1/#comment-272</link>
		<dc:creator>When MMOs fall flat &#171; No Time To Play</dc:creator>
		<pubDate>Sun, 19 Sep 2010 10:48:26 +0000</pubDate>
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		<description>[...] Felix Pleșoianu on Sep.19, 2010, under Case study Less than two weeks ago, I wrote a glowing review of a browser-based MMORPG called Pardus. Yesterday, I cancelled my [...]</description>
		<content:encoded><![CDATA[<p>[...] Felix Pleșoianu on Sep.19, 2010, under Case study Less than two weeks ago, I wrote a glowing review of a browser-based MMORPG called Pardus. Yesterday, I cancelled my [...]</p>
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